C L A S S E S
Attack
Destroy's something
Defense
Blocks attacks
Steal
Steals something
Create
Creates something
8
- Small Missile
- Destroy 20 Credits of target player
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A small missile which will damage the ship of the target player. The repair cost will be low.
8
- Hacked-Identity 1
- Steal 10 Credits from the account of target player.
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Originally cobbled together by Educationalist students as proof-of-concept exercises, these crude forgeries trick only the oldest banking nodes. Most transfers are laughably small, but sometimes enough to buy spare ship rations.
8
- Transfusionlaser
- Steal up to 5 energy from target
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An early prototype of energy siphoning technology, the MK1 barely managed to pierce a ship’s shielding. Still, even the smallest stolen charge could mean survival in a desperate battle.
20
- Missile
- Destroy 40 Credits of target player
-
Normal missile which will damage the ship of the target player. The repair cost will be medium.
20
- Hacked-Identity 2
- Steal 20 Credits from the account of target player.
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Adopted by Capitalist smugglers who see every credit as profit, this forged identity skirts mid-level firewalls for a brief moment. It is disposable by design — just enough to drain a night’s worth of fuel before collapsing.
10
- Credit Engineer
- Target player gets 10 Credits
-
A compact code-forge that generates small trickles of credits by exploiting abandoned transaction channels.
15
- LV-Battery
- Recharge 3 Energy
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The most basic form of portable energy storage.
20
- Transfusionlaser MK2
- Steal up to 10 energy from target
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The MK2 model integrated crystal harmonics, allowing steadier energy transfer. Pirates adored it, as it drained prey vessels without needing to destroy them first.
30
- Swarm of Missiles
- Destroy 60 Credits of target player
-
A swarm of missiles which will damage the ship of the target player. The repair cost will be high.
40
- Hacked-Identity 3
- Steal 40 Credits from the account of target player.
-
A forged persona designed with layered subroutines that mask its presence for longer than basic burners. It can siphon multiple transfers before detection, but once the system catches on, the entire identity collapses into corrupted fragments.
40
- Star Breaker
- Destroy 2 Stars of target player
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A crude device that destabilizes stellar fragments using unstable resonance pulses. The effect is brief but devastating — two Stars shatter into useless dust.
40
- Star Engineer
- Target player gets 2 Stars
-
A crude stellar scanner that sweeps local space for unstable fragments of Stars drifting in the void.
20
- Advanced Credit Engineer
- Target player gets 20 Credits
-
Upgraded with refined cryptographic processors, this version crafts stable counterfeit credits at a steady pace. Bank monitors rarely catch its quiet operations, making it a favorite among pilots living just outside the law.
40
- MV-Battery
- Recharge 6 Energy
-
Mid-grade energy packs, stabilized with composite casings and improved crystal cores.
30
- Transfusionlaser MK3
- Steal up to 15 energy from target
-
Equipped with a triple-beam refractor, the MK3 delivers a steady siphon strong enough to cripple smaller vessels mid-flight. Its beam “drinks” directly from the target’s reserves, often leaving ships adrift before they realize what’s happening.
50
- Shield Plasma Container
- Charges your shield-generator for 24h.
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A normal container containing shield plasma.
200
- Half a Credit
- Half the Credits of target player
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A malicious shard of code that infiltrates a target’s financial core and forcibly divides its reserves. Half of all stored credits vanish in an instant, erased across every ledger and backup.
80
- Star Destroyer
- Destroy 4 Stars of target player
-
Refined harmonic emitters allow this weapon to target deeper into stellar cores, annihilating up to four Stars in a single strike.
200
- PayDay
- Doubles the Credits of target player.
-
Nothing is better than a payday.
40
- Masterful Credit Engineer
- Target player gets 40 Credits
-
A legendary black-market construct, said to weave entirely new financial identities before generating streams of pristine credits. No trace, no audit, no weakness
80
- Advanced Star Engineer
- Target player gets 4 Stars
-
Equipped with refined sensors and gravitational filters, this unit can pinpoint dormant Star caches hidden in asteroid belts or forgotten wreckage.
30
- HV-Battery
- Recharge 12 Energy
-
A high-voltage marvel, these batteries use advanced plasma chambers to store immense charges.
50
- Transfusionlaser MK4
- Steal up to 20 energy from target player.
-
Advanced military fleets weaponized the MK4 during border conflicts, its refined siphon beam capable of draining power banks in seconds. Survivors described the eerie silence that followed, as if space itself held its breath.
50
- Hacked-Identity 4
- Steal 60 Credits from the account of target player
-
A rare tool of corporate espionage, often traded in secret between rival capitalist cartels. These identities carry layered deception protocols, crafted to withstand scrutiny for several transactions before shattering into nothing.
120
- Star Disruptor
- Destroy 6 Stars of target player
-
By emitting high-frequency waves, the cores of up to 6 stars become unstable, which leads to the stars breaking.
50
- Shield Breaker
- Breaks the active shield of target player
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A focused discharge weapon tuned to overload shield harmonics in a single pulse. When activated, it collapses the target’s protective barrier instantly, leaving their hull exposed to follow-up strikes.
120
- Masterful Star Engineer
- Target player gets 6 Stars
-
Equipped with refined sensors and gravitational filters, this unit can pinpoint dormant star caches hidden in asteroid belts or forgotten wreckage.
75
- XV-Battery
- Recharge 20 Energy
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Its self-regulating core delivers near-limitless reserves, ensuring that a lone pilot can push their vessel beyond all known limits
70
- Transfusionlaser MK5
- Steal up to 25 energy from target player.
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The pinnacle of energy theft technology, the MK5 channels stolen energy directly into its host reactor. Entire battles have been decided in moments, with one ship’s lights going dark as another blazed brighter than ever.
80
- Hacked-Identity 5
- Steal 100 Credits from the account of target player
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The pinnacle of identity forgery: a microchip so sophisticated it can drain entire vaults in a single strike. When it burns out, nothing remains — not even fragments of code — as though the ghost identity never existed at all.
100
- Large Shield Plasma Container
- Charges your shield-generator for 48h.
-
A large container containing shield plasma
250
- Desintegrate
- Pulverize all Stars and Credits of target player
-
A forbidden program encoded on a quantum shard, whispered about in black-market channels. When activated, it infiltrates a target’s financial lattice and detonates their entire balance — credits, Stars, all reduced to nothing. No traces, no recovery, no mercy.
100
- Greater Shield
- Protects you from item-effects from other players. Can´t be broken
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The ultimative and unbreakable protection against everything.